I’m a video game sound designer, with over 200 game credits, ranging from AAA console titles, to indie and mobile games. As a classicaly trained musician, I have also played on, and mixed a number of video game scores, and contributed musical sound design to film and television projects.
I’ve also worked extensively with dialog in my career, managing projects with tens of thousands of assets, being localized across the world. I first worked in voice over as an editor, then moving into the recordist’s chair, and eventually to running the casting, and direction for hundreds of games, and advertising projects.
When I am away from my desk, I love being in nature, and my field recording work primarily focuses on soundscapes. When I am at a desk, its at Avalanche Studios in New York City, where I am a Senior Sound Designer.