I joined IO Interactive in 2022 as the projects Audio Director in pre-production, starting with the concept phase, team development, and creating the technical and creative ambition. I was responsible for setting the audio direction for the project, establishing the music direction, working with all vendors from voice, sound design, and music, and mixing the game.
In 2025, I took an additional role on the project as the Missions Director. I directed the campaign experience with the level design team, and worked cross departmentally with Animation, Art, Gameplay, and Executive Management completing the 18+ hour campaign.